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- SOME COMMONLY ASKED QUESTIONS ABOUT EGAINT
-
- Below are a few of the more commonly asked questions about egaint
- (though don't let these answered queries prevent you from getting into
- contact with me):
-
- Q: Why do your blocks rotate different from Tetris?
- A: Because when I first wrote aint, the text-based predecessor to
- egaint, and later when I wrote egaint, I randomly chose a direction
- for rotation (clockwise seemed more "unified" at the time); this was
- because I was not very familiar with Tetris (being that I had only
- seen it a couple of times).
-
- Later versions of egaint incorporated bi-directional rotation (i.e.,
- clockwise and counter-clockwise), a "feature" picked up from a UNIX
- rendition by Adam Marguilies.
-
- Q: Why don't you modify egaint so that it rotates like Tetris?
- A: Ever since bi-directional rotation was incorporated, egaint has been
- able to rotate "like Tetris." In fact, the Russian and Finnish key
- bindings were specifically to provide "Tetris compatibility" after
- several constructive criticisms were received concerning this.
-
- Q: How did you pick the name "egaint"? the names for the block styles?
- the names for the key bindings?
- A: "Egaint" stands for "enhanced graphics aint" where "aint" stands for
- "aint is not Tetris" (it's recursive).
-
- As for the block styles:
-
- Classic The original block style with which egaint
- was created with.
-
- New A block style created solely for the title
- screen, it quickly ushered in the block
- style option.
-
- Pumped Full of Drugs This was named after a (lethargic) New
- Order concert video.
-
- Barbed Wire Kisses Originally named Psychocandy (after The
- Jesus & Mary Chain's first album), it was
- changed to the name of their third album
- after it was found that it caused problems
- for the configuration file parser. This
- was what Pumped Full of Drugs was intended
- to be.
-
- Arpeggiator This moniker came from a Durutti Column
- song; this and Elephant Stone represented a
- later return to simplicity.
-
- Elephant Stone By far, this block style is everyone's
- favorite: it sort of reminds me of some of
- Jackson Pollock's works. The name came
- from a (very good) song from The Stone
- Roses.
-
- Really P.F.D. Again, "P.F.D." stands for "Pumped Full of
- Drugs"; this is just a random combination
- of all of the above block styles.
-
- As for the key binding names:
-
- Classic The original key binding with which egaint was
- created with.
-
- Russian A Tetris-compatible key binding, it "fixes" the
- reverse rotation problem which many former Tetris
- players complain about.
-
- Berkeley A UNIX vi-compatible key binding (named, of course,
- after the university which forced both BSD UNIX and
- vi upon the world).
-
- Left-Handed The classic key binding, except for left-handed
- players (it should be fairly obvious).
-
- Finnish The Russian key binding, except for left-handed
- players.
-
- San Francisco The Berkeley key binding, except for left handed
- players.
-
- When looking at maps, both Finland and San Francisco
- are to the "left" of the Soviet Union and Berkeley,
- respectively.
-
- Arrow The number-pad-with-Num-Lock-on key binding (again,
- this should be fairly obvious).
-
- User-defined The user-definable key binding (this also should be
- fairly obvious).
-
- Q: Why do the shapes rotate even when they're not supposed to rotate
- (in other words, why do they have a definite center of mass, not in
- the center)?
- A: The reason why the "box" rotates around one of its corners is
- because of the way I implemented rotation. The shapes are stored in
- terms of their individual blocks as x and y coordinates (i.e.,
- {(-1, 0), (1, 0), (2, 0)} for the "bar"), with the exception that
- one block is implied (i.e., (0, 0)). This implied block is then
- deemed the axis of the rotation by the routine which generates the
- rotated images (being that I only have them stored once).
-
- On an aside, this will probably be "fixed" in a later version (or at
- least made into a option).
-
- Q: Why does egaint take so long to load? go from the game over to the
- high score screen? in general?
- A: Several reasons. The reason why egaint takes so long to load is
- because it's generating all of the images for all of those damned
- block styles. This will be improved upon in later versions with the
- advent of prefabricated images (except for those "random" block
- styles).
-
- The reason why egaint is so sluggish elsewhere is probably due to
- the fact that video page switching has been implemented to reduce
- flicker. Of course, there's a tradeoff: reduced flicker means
- slower execution time.
-
- That or my code is just plain inefficient!
-